“Problem-Solving Communities”

A recent blog post by Steven Mintz on the Inside Higher Ed site extolled the virtues of “problem-solving communities’ The piece referenced the history of problem-solving organizations and competitions in elementary and secondary education and gave a particular shout-out to Future Problem Solving Program International, an international organization founded in 1974 to promote problem-solving as a specific skill and mindset.

Twenty-five years ago I had a brief stint as assistant coach to a team of students who were engaged in the competitions managed by Odyssey of the Mind, founded in 1978, now also an international organization imagesand competition. Our team made it to the World Finals, but a tight budget kept me off the plane to Colorado, and thus I missed seeing our team finish third there! But the experience, and the program, inspired me.

Part of that inspiration has drawn me to a certain genre of reality TV that involves problem-solving and puts the problem and the solving over human drama. The old Scrapheap Challenge (known in the U.S. as Junkyard Wars) program enchanted me, with teams competing to solve engineering challenges under tight constraints and limited in their selection of raw materials to what they could find in what seemed to be the world’s most wonderful junkyards. Project Runway at its best offers the same kind of experience: a problem, constraints, solution design, coaching, and critiques. All these shows lack is the opportunity to iterate and improve the work product, but otherwise they give a fair representation of the “design thinking” process that many schools are talking about these days.

But I digress. The Interested Child likes to reference programs and opportunities offered in schools that might pique the curiosity and perhaps in time the passions of kids, and programs like Odyssey of the Mind and its counterpart, Destination Imagination, are superb in this area–and we suspect there are local and regional versions and variations that also ignite children’s creativity around solving complex problems in ways that incorporate every aspect of STEM, STEAM, and intellectual endeavors in general. There are also numerous robotics programs and competitions that serve the same purpose–and then there is Canstruction, which combines design, problem-solving, and service learning.

So if your school–or your interested child’s school–has a team or a program based on the idea of problem-solving, look into it. If you’re an interested adult, you might even ask about volunteering as a coach or a driver or a fund-raiser.

And if there is no “problem-solving” program, suggest that having an Odyssey of the Mind, robotics, Canstruction, Destination Imagination, or similar program would be a great way to engage kids in hands-on learning in science, technology, engineering, arts, mathematics, the humanities in action, and even service learning. I remember the thrill of watching kids’ gadgets and machines and solutions in action at OotM competitions, and you and any interested children you know can be thrilled, too.

#91. Make something really complicated or really large out of pieces from a child’s building toy set

IDEA #91. It’s part art, part engineering: make something really complicated or really large out of a child’s building toy set like Legos, Construx, TinkerToys, or K’nex. Find a younger sibling or a pre-school teacher who can help you amass a truly awesome pile of raw material; choose your objective, make a design, and build away!

Go play with children’s toys!

If this seems like the simplest of all possible suggestions, think again. The lessons of pure design, structural visualization, logical planning and execution, measurement, and improvisation are essential tools for solving a great many of life’s problems, big and little. Here is a chance to be a design thinker, a maker, a true practitioner of STEAM: science, technology, engineering design, art, and mathematics.

In fact, being a professional display builder for Lego is said to be a lucrative career, and at one point the “audition” involved the deceptively simple task of building a sphere out of the random pieces the company supplied. Lego was looking for creative, adaptable brains who could imagine and then build whole new product lines and who could make the toys themselves into hitherto unimaginable constructions. All of the commercial building toys—or even a pile of homemade blocks made of scrap lumber, for that matter—have the potential to transcend their status as elementary toys to become the elemental stuff of wonderful new visions, made real.

Yard and rummage sales are great sources of these toys. They might need a quick bath in soapy water before use, but they last nearly forever, and losses to breakage or misplacement simply add to the challenge of conceptualizing and completing ambitious designs.

Alternatively, the exercise could be to start small: discover the fewest number of pieces that can make a recognizable version of a specific object, for example. Or create hordes of tiny objects or figures, arrayed in patterns.

The possibilities here are truly endless.

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